Tuesday, November 29, 2011

The Dark Side Of 11 Classic Board Games (Of The Day)

Classic games, questionable themes. From The Huffington Post.


This board game pits family members against one another, teaching children several important economic lessons: how to stifle competition, squeeze rent from squatters that stop by their properties and exert maximum profits at all costs. Before you know it, you'll have a mini-mogul on your hands. Besides, what 8-year-old shouldn't learn how to handle $500 bills with ease and get out of jail free?


Life is really only worth living if you have tons of money, right? According to LIFE, the answer is a definitive "yes!" This board game also teaches us that you MUST get married (to someone of the opposite sex, of course), that purchasing insurance or pursuing a college education really have very little impact on your future, and that you should only help the homeless if you'll get a reward afterward.


There are a number of misconceptions perpetuated by this classic children's game. First of all, players are bound to be upset when they realize that hippos do not in fact come in a variety of pastel colors. Secondly, hippos don't consume pretty, white marbles. And third, hippos aren't 3-year-old-friendly -- or friendly at all. In fact, they're considered some of the most aggressive and dangerous creatures in the world.


Is it a man? Does he wear glasses? Is he white? These are the sort of ways that kids are encouraged to categorize people in the two-player game, Guess Who? When it comes to this game, the only things that matter are physical. (And if you play the original version, you'll also quickly learn that white men are by far the most desirable, as they far outnumbered other faces.)


If your kids are aspiring surgeons, this game may only lead to confusion -- or encourage them to enter the black market of medicine. Let's be honest, when would you ever surgically remove someone's ribcage for cash? And it's just plain unethical to perform open-heart surgery on a conscious patient.

See the rest at HuffPo.


  1. That hippo attack--Yikes!

    I hate monopoly. I always thought it was extremely boring and the game lasted way too long.

    I like Scrabble or Pictionary or Charades--games that involve some creativity.

  2. I'd add Mousetrap (did it EVER work right?) and Sorry. I hate that game. Oh, and Trouble. That popping thing in the middle makes me twitch.

  3. I like to think Guess Who prepares children to describe their attacker to the nice policeman drawing the picture.



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